Sunday, December 26, 2010

Pathfinding

Now npc can follow you trail instead of getting stucked in a wall.

On a screen - policeman with shortest route from Node A to Node B of his path.

Wednesday, December 22, 2010

Room generation

It's time to generate some interiors in the buildings.

I am using most simple algorithm for now - one doorway for every two rooms with same wall.

On the screen: red line - room intersection, green mark - doorway.


Meenwhile: simple body simulation, simple ai(chasing/escaping), bleeding and blood loss effects

Monday, December 20, 2010

Day 2

Hello there.
This is development blog for Serial Killer Roguelike.
The game is not a fake, it is also open-source.

You can get up-to date version via svn on the project page: https://code.google.com/p/pyskiller/




This is in-game screen so far.
I've allready implemented town's generation algorithm, fov and basic collision system.

Stay tuned ^^