Wednesday, March 28, 2012

Dev build 0.2.0

Dev build 0.2.0

* Overall performance optimization.
* Added road textures.


* Npc will try to locate bed at night.
* Attacking police or someone near the policeman will force them to chase and attack you.
* If civilian sees (or hears) you attacking someone or breaking something, he will report a police. Police will try to explore possible crimeplace.
If policeman sees you near the crimeplace, he will start attacking you.

* Added criminal background generation on the npc.
* Player can view detailed information about npc (right click on the npc, context menu)
* Added escape menu - you can finally restart game upon death or if you stuck in the starting room.
(No character generation so far, sorry)

* Hammer inflicts blunt type damage with a small chance of stunning NPC.
* Decapitation of dead bodies. You can even took cutted arm and use it as a blunt weapon :)

Play in browser
(If game runs slow, I recommend to reload page or restart game via esc menu)

Saturday, March 24, 2012

Monday, March 19, 2012

New blood effect

Just finished blood simulation.
Attacking NPC with cutting weapon (like knife) will result in inflicting bleeding status.
Bleeding NPC will left trail of fading blood tiles, until it dies from bloodloss.

On a screen: dead NPC (marked as %) in a pool of blood.

Saturday, March 17, 2012

Working on pedestrian AI.
Only basic AI presents at this moment - when you break something or try to assault someone, everyone around will run away screaming.

Monday, March 12, 2012

Dev build

ver 0.1.0 changes:
made console with message log and npc patroling town. Astar works quite good.

Starting today, you can access latest development build on

Note, that it is extreamly early alpha version. It's like 50% of original python prototype.
The main point is to show what engine is capable of, overall feel of the game, etc, etc

Friday, March 9, 2012


Testing npc and route calculation. performance is descent so far, but it's still to early to measure it.
A lot of stress-testing and painful optimization process is waiting for me ahead :)

Sunday, March 4, 2012

SKR is back

Serial Killer RL is back. Sorta. (That ugly red blobs are district visualisation from legacy code)