On a screen - policeman with shortest route from Node A to Node B of his path.
Sunday, December 26, 2010
Wednesday, December 22, 2010
Room generation
It's time to generate some interiors in the buildings.
I am using most simple algorithm for now - one doorway for every two rooms with same wall.
On the screen: red line - room intersection, green mark - doorway.
Meenwhile: simple body simulation, simple ai(chasing/escaping), bleeding and blood loss effects
Tuesday, December 21, 2010
Monday, December 20, 2010
Day 2
Hello there.
This is development blog for Serial Killer Roguelike.
The game is not a fake, it is also open-source.
You can get up-to date version via svn on the project page: https://code.google.com/p/pyskiller/
This is in-game screen so far.
I've allready implemented town's generation algorithm, fov and basic collision system.
Stay tuned ^^
This is development blog for Serial Killer Roguelike.
The game is not a fake, it is also open-source.
You can get up-to date version via svn on the project page: https://code.google.com/p/pyskiller/
This is in-game screen so far.
I've allready implemented town's generation algorithm, fov and basic collision system.
Stay tuned ^^
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