All map is now divided into chunks. Every chunk is basically a rectangle with random number generation seed. It means, chunks can be loaded and unloaded on fly, theoretically leading to the infinite map.
@SomeRandomKid I am currently terribly stuck with python threading performance. In order to do so i need to completely rewrite code under other language/platform.
kewl! but I think it is better to concentrate on some kind of 'level' gameplay, say, world with 10x10 chunks and the mission to achieve :)
ReplyDeleteI know that is not so roguelike, but it can be fun ^^
A am totally agree. I don't want to make the map too huge, it is meaningless.
ReplyDeleteIs this dead?
ReplyDelete@SomeRandomKid
ReplyDeleteI am currently terribly stuck with python threading performance. In order to do so i need to completely rewrite code under other language/platform.
You should really make a post explaining that this is just delayed not dead.
ReplyDelete