Thursday, March 3, 2011

Chunks

All map is now divided into chunks.
Every chunk is basically a rectangle with random number generation seed.
It means, chunks can be loaded and unloaded on fly, theoretically leading to the infinite map.



Red line show borders between chunks.

5 comments:

  1. kewl! but I think it is better to concentrate on some kind of 'level' gameplay, say, world with 10x10 chunks and the mission to achieve :)

    I know that is not so roguelike, but it can be fun ^^

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  2. A am totally agree. I don't want to make the map too huge, it is meaningless.

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  3. @SomeRandomKid
    I am currently terribly stuck with python threading performance. In order to do so i need to completely rewrite code under other language/platform.

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  4. You should really make a post explaining that this is just delayed not dead.

    ReplyDelete